Treasure Hunt
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by G. S. RipleyFor a treasure hunt a series of notes are placed over a route of two miles or more. Note 1 tells how to find Note No. 2, and so on to the last note which tells how to find the treasure. Each note contains, also, a small cash prize or other award; the finder keeping the award but being bound on his honor to read and replace the note. In the directions much real Scouting may be brought out. Some sample directions are as follows " The next note is 20 paces northeast of the red maple tree nearest the well." " Find further directions under the roots of a sumach, within ten yards of the old gateway." " Proceed to a clump of New York fern southeast of the nearest barn south of here." " The treasure is in the possession of Captain Kidd. You will know him by the red mark in the palm of his right hand. Call him by name and he will give you the secret of the treasure." In laying the trail it is necessary to leave the last note first, and finish with the first, note to be found. This makes it possible to leave clear and intelligent directions as to the location of the next note, which would be impossible if the reverse process was followed. The treasure may be a watermelon, some candy or similar prize, dear to the heart (and stomach) of the growing boy. See Also:Treasure-Type Wide Games |
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Last modified: October 15, 2016.