Bill Sikes and his Airplane
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by G. S. RipleyBill is a dangerous character who alights in an airplane because he is out of gasoline. He thereupon signals his three friends. If by day he uses a smoke signal. If by night he uses a rocket. He must alight, however, within certain clearly defined boundaries. The police have five to ten minutes start of the three friends (depending on the country) and they throw a cordon of guards between Bill and the common starting place. They may not place a man nearer than 200 yards to either Bill or the starting place. They try to intercept (by touching) the three adventurers who are doing their best to get to the airplane with more gasoline. The three friends of Bill wear a neckerchief tied on their arms in order to distinguish them, and must carry a tin can filled with pebbles which will rattle. At night they must flash a " bug light" at least every minute. If any one of the three gets through within a given time, they win. If all three are touched the police win. The number of players determines the width of the field used. The type of country governs the length of the game. |
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Last modified: October 15, 2016.