Crazy Abyssinian King
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by G. S. RipleyIn this unique game suggested by Chief Seascout James A. Wilder, there are two parties, the Army and the Senate. The members of the Senate wear a piece of red yarn tied about their right arms, while the Army wear green yarn. This yarn must hang down at the side of the arm at least three inches. The Senate believe that the King is a little cracked, or, to quote Mr. Wilder; has " bats in his belfry." This is borne out by the actions of the King. The Army, on the other hand, is loyal, and asserts that the actions of His Majesty, while somewhat erratic, are merely the result of his impulsive disposition. The King takes up a position in the center of a clearing, while the Army and Senate, armed with paper and pencils, scatter and hide in the woods to watch. The King at one minute intervals goes through a series of absurd stunts, such as standing on his head, jumping up and down, etc. It is customary to pick a natural comedian to act as the King: The opposing parties each try to see and write down all the antics of the King, and at the same time attack and put out of business their opponents. To do this they pounce upon an opponent and pull off his strip of yarn, which puts him out of the game. The leaders of the two parties divide their forces into spies and fighters. The spies creep as far forward as they can in order to see well. The fighters are husky, and try to put the other side out of commission. At the end of a given time the side which has the best description or descriptions of the actions of the King, is the winner. The time must be governed by the amount of good cover on the edge of the clearing and the aggressiveness of the players. If desired, in the evening around the campfire, a sort of court-martial may be held to, decide whether the King really is the way the Senate thinks or not, and a clever pleader for each side is introduced. The actions of the King are discussed frankly, and a jury decides as to his mental status. |
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Last modified: October 15, 2016.