Running the Blockade
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by G. S. RipleyThis is a good Indian game and should be played where there is plenty of cover, and yet not too thick undergrowth for moving rapidly. Two good Scouts have to deliver an imaginary message to the Scoutmaster, and all the rest of the troop act as Indians and do all they can to prevent them getting through. The Scouts take up a position several hundred yards away and start when the Scoutmaster blows a whistle. The Indians spread out in a long line about half-way between the Scouts and the Scoutmaster, and may not come any nearer to the Scoutmaster, but start toward the Scouts if they wish when the whistle is blown. To win, the Indians, must catch and hold both Scouts. Those who do most to catch the Scouts may act in that capacity next time. With two Scoutmasters on the ground real messages may be transmitted in true Scout style. |
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Last modified: October 15, 2016.