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Advanced Swimmer Ambulance Boatswain Camp Warden Coast Watchman Dispatch Rider Firefighter Fisherman Glider Pilot Gold Anchor Badge Hiker Leading Canoeist Leading Cook Leading Marksman Map Maker Pathfinder Power Pilot Quartermaster Rescuer Senior Athlete Senior Collector Senior Coxswain Senior Explorer Senior Handyman Senior Observer Senior Pioneer Venturer Winter Camper (Advanced)
Angler Athlete Backwoodsman Backwoodsman 2 Boatswain’s Mate Camper Camper Canoeist Collector Cook Coxswain Cyclist Explorer Fireman First Aid Guide Handyman HealthyMan Jobman Lifesaver Marksman Master-at-Arms Naturalist Observer Pioneer Red Anchor Signaler Stalker Starman Swimmer Weatherman White Anchor Winter Camper Winter Hiker Winter Safety Woodcraftsman SENIOR BADGES
Scout Books
Site Contents
| |
Ambulance:
Corresponding
badge for under 15 - First Aid
ITEM
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DATE
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INITIAL
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1.
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Pass
or have passed the First Aid badge.
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2.
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Know
how to diagnose and stabilize fractures.
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3.
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Know
and understand emergency scene management.
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4.
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Demonstrate
treatment for internal bleeding.
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5.
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Demonstrate
4 methods of carrying a patient, 2 when alone, and 2 with another Scout.
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6.
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Know
how to deal with cases of suspected poisoning.
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7.
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Have
knowledge of crowd management.
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8.
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Know
how to recognize and treat Hypothermia & Hyperthermia..
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9..
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Demonstrate
mouth-to-mouth resuscitation. (NOT to be demonstrated on a live person).
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NOTE: This badge MUST be instructed by the holder of a CURRENT First Aid
certificate, and be examined by a holder of a CURRENT First Aid Instructors
certificate.
Senior Athlete:
ITEM
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DATE
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INITIAL
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1
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Explain
sportsmanship. Explain why
it is important. Give
several examples of good sportsmanship in sports.
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2
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Take
part for a minimum of 2 seasons as a member of an organised team.
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3
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Explain
the attributes of a good team leader and a good team player.
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4
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Explain
the rules and etiquette for your sport.
Explain the equipment required including any protective
equipment.
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Boatswain:
ITEM
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DATE
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INITIAL
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1
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Have
knowledge of woods suitable for boat building.
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2
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Hold
the Swimmer Badge.
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3
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Demonstrate
the ability to manage a boat single handed, either under oars, sail, or
power.
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4
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Build
an 8 foot pram dingy, alone or with another Explorer.
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5
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Know
how to make simple repairs to sails.
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6
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Know
how to make simple repairs to outboard engines.
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Leading Canoeist:
ITEM
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DATE
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INITIAL
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1
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Demonstrate
the ability to swim 100 metres fully dressed.
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2
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Show
skill in paddling a canoe with single paddle at bow, stern, and
amidships. Know the precautions to take in rough water, and have
knowledge of paddles.
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3
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Demonstrate
the ability to climb in and out of an empty canoe in water at least 2
metres deep.
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4
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Know
how to make minor repairs to a canoe.
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5
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Know
how to best portage a canoe.
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6
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Paddle
either in a number of short trips or one long trip, a total distance of
75 km.
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7
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Know
how to paddle a canoe to shore in case of loss of paddle, and, in the
event of upsetting, the best methods of keeping afloat.
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Camp Warden: Corresponding
badge for under 15 - Camper.
ITEM
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DATE
|
INITIAL
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1.
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Pass
or have passed the Camper badge.
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2.
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Have
camped 10 nights since reaching the age of 15.
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3.
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Camp
for a weekend at a site and report on the differences, advantages and
disadvantages of this site eg. Ground, soil, trees, aspect and general
suitability as a campsite.
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4.
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Show
practical knowledge in all aspects of light weight camping and apply
that knowledge in planning a camp for at least 3 Patrols, from finding
the site to returning home.
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5.
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Make
a tent, groundsheet, rucksack or similar article of camping equipment.
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6.
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Have
helped satisfactorily at a permanent camp site for not less than 6
nights, or, where this is not possible, have taken sole charge of a camp
for a weekend, such a camp to have not less than 8 campers and to be
visited by the examiner.
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Coast Watchman:
ITEM
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DATE
|
INITIAL
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1.
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Know
every rock and shoal within a five fathom line on a four mile stretch of
coast in the area your Troop operates in.
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2.
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Know
all the danger spots for swimmers and visitors and what to do if they
get into difficulties. If
on tidal waters know the places where persons are liable to be cut off
by the tide.
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3.
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Know
where the moon rises and sets in its quarter.
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4.
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Know
the best landing places for boats and where they may shelter and find
safe anchorage under all weather conditions.
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5.
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Make
a rough sketch chart of local waters showing principal danger points,
shoals, lights and channels.
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6.
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Know
the light houses which can be seen on your strip of coast and describe
the lights they exhibit.
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7.
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Know
the routine followed in your own home waters in the event of a serious
accident along the shore, the information to include Coast Guard
stations, telephone numbers and addresses of doctors and police.
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8.
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Know
the mercantile code of signals.
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9.
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Know
the marks of fishing boats and the national and house flags of all ships
that regularly pass through the home waters of the Troop.
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10
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If
on tidal waters know the rise and fall of tides, both spring and neap,
and how to ascertain the times of high and low water.
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11
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Know
the set of current at all stages of the tide in the home waters of the
Troop.
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Senior Collector:
ITEM
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DATE
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INITIAL
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1
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Over
a period of 12 months make or add to a collection of stamps, fossils,
coins, match-box labels, etc. Organize
your collection and display it to your Patrol.
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2
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Know
about the correct method of displaying your collection.
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3
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Know
the history of the subject of your collection.
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Leading Cook: Corresponding
badge for under 15 - Cook.
ITEM
|
DATE
|
INITIAL
|
1
|
Cook
for a Patrol, both in camp and indoors, including roasting, boiling,
frying and the making of bread, cakes, pudding, drinks and sauces.
Prepare and serve food punctually and hot, following the niceties
of good manners. Demonstrate
carving.
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2
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Know
how to but food and draw up priced and dietetically sound menus to
include quantities required for a camp of a weeks duration for at least
2 Patrols of 5 Scouts each. A
limit for the cost of catering will be laid down by the Examiner.
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3
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Know
how to prepare a hot meal (2 courses) and a hot drink, without utensils
except a billy can.
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Senior Coxswain:
ITEM
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DATE
|
INITIAL
|
1
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Pass
or have passed the Coast Watchman’s Badge.
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2
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Be
able to read a chart, plot a position by 3 methods and lay off a course,
making allowances for variation and deviation of compass and tidal set.
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3
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Know
the different types of buoys, lighthouses and light vessels in general
use, the usual danger, storm and fog signals.
Discuss the Beaufort wind and sea scales.
Understand the use of a Barometer in forecasting the weather.
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4
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Demonstrate
how to take soundings.
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5
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Know
the proper gear that should be carried in a sailing boat to ensure
safety of the vessel under all conditions.
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6
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Organise
and take charge of a Patrol expedition of 48 hours minimum duration in a
sailing boat or motor cruiser. Journey
to a point at least 16 Kms from the start and return.
Keep a detailed log showing courses and distances.
Route to be prepared by the candidate with proper reference to
tides etc. Members of the
Patrol to be properly organised as a boats crew.
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7
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Read
a Mariner’s Compass marked in points and degrees and be able to
estimate (using chart and tide table) the depth of water at any state of
the tide.
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Dispatch Rider: Corresponding
badge for under 15 - Cyclist
ITEM
|
DATE
|
INITIAL
|
1
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Demonstrate
you know the Highway Code, traffic signs, road signs and be able to read
a road map.
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2
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Own,
or have the use of a bicycle.
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3
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Be
able to catty out simple repairs to your bicycle.
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4
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Carry
a verbal message of not less than 40 words and deliver correctly after a
journey of at least 8Km in the course of which you must meet and deal
with some emergency staged by the Examiner.
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5
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Make
a report, including a sketch map of the scene, on some emergency such as
a car accident, giving details for the police and doctor.
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6
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Write
a message from dictation and deliver it to a point at least 8Km away
indicated only by map reference.
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Firefighter: Corresponding
badge for under 15 - Fireman
ITEM
|
DATE
|
INITIAL
|
1
|
Pass
or have passed the Firemans badge.
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2
|
Explain
the fire risks and precautions to be taken in your home and Scout hall.
Show that you understands what is meant by >spontaneous combustion.
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3
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Understand
the function of two of the following: Fire-resisting doors, Sprinkler
systems, Hose reels, Smoke Detectors, Internal hydrant systems.
Fire alarms.
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4
|
Demonstrate
that you understand the fire risks and precautions to be taken in places
of public entertainment.
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5
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Plan
the fire precautions and seating arrangements for a Scout or similar
entertainment.
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6
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Demonstrate
the following: Rescue of injured persons, rescue by ladder, and lowering
by a line.
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Fisherman: Corresponding
badge for under 15 - Angler
ITEM
|
DATE
|
INITIAL
|
1
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Catch,
prepare and cook fish sufficient for 2 people.
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2
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Demonstrate
simple repairs to a rod. eg. whipping a broken rod, whipping on guide
rings.
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3
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Tie
3 varieties of flies and show an ability to cast.
Make a spinner or a spoon.
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4
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Understand
the dangers of wading and the precautions to be taken.
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5
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Have
a knowledge of the waters within a radius of 24 Km of your home, and
know all local rules applicable and closed seasons.
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6
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Keep
a detailed log book of your fishing expeditions, with details of
weather, catch, baits used, for one season.
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7
|
Write
a short account (500 words) on wet and dry fly fishing, or on the
varieties of bait and their uses in fishing.
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Glider Pilot:
ITEM
|
DATE
|
INITIAL
|
1
|
Gain
a Gliding Licence issued by the Department of Transport.
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2
|
Be
able to carry out daily inspections on 1 type of glider under
supervision and have assisted in rigging or de-rigging.
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3
|
Explain
the formation of soaring currents ie: Mountain, Thermal, and wave lift.
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Gold Anchor Badge:
Corresponding
badge for under 15 - White Anchor Badge
ITEM
|
DATE
|
INITIAL
|
1
|
Hold
the White Anchor Badge
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2
|
Hold
the Seaman’s Badge
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3
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Hold
the Rescuer Badge
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4
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Hold
to of the following Proficiency Badges: Coast Watchman, Senior Coxswain,
Leading Signaller, or Boatswain.
|
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5
|
Demonstrate
your ability to re-pass the requirements for the White and Red Anchor
Badges.
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6
|
Hold
two of the following Proficiency Badges: Boatswain, Advanced Swimmer,
Senior Handyman.
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7
|
Hold
a Charge Certificate.
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Hiker: (This
badge is a requirement for the Senior Explorer Badge)
ITEM
|
DATE
|
INITIAL
|
1
|
Demonstrate
methods of packing and carrying a complete hiking kit for a 24 hour
hike, it is not to weight more than 14 kg including the food.
Be prepared to justify your choice of gear.
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2
|
Take
part in 3 hikes, during each of which gear is carried and you sleep out,
distance of 2 hikes to be at least 16 kms each.
The distance for the third hike to be not less that 48 kms, with
2 night camping out. Detailed
logs of very high standard to be handed in after each hike.
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3
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Select
a route for a 24 Km hike from a 1;50000 Topographical map, not
necessarily of your own area. Give
your reasons for choice of route
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4
|
From
a map select 3 areas of 12 Km square approximately, where a good hike camp
should be possible, give reasons for your choice of areas.
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5
|
Make
an article of hiking gear, such as tent, sleeping bag, camp fire
blanket, rucksack, or stuff sack.
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6
|
Show
knowledge of personal hygiene and care of the feet and footgear.
|
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7
|
Show a good knowledge of what to do if you meet a bear on the trail.
Explain
the precautions you should take while hiking in known bear country.
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Leading Marksman:
ITEMS
|
DATE
|
INITIAL
|
1
|
Know
thoroughly the safety rules:
1)
for handling a supposedly empty gun
2)
when cleaning a rifle
3)
when loading
4)
when unloading
5)
when carrying in the woods or on the range
6)
when climbing a fence
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2
|
Demonstrate
how to clean a rifle
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3
|
Explain
the following:
1)
Calibre
2)
Rifling
3)
Component parts of a cartridge
4)
Common forms of sights
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4
|
Judge
over unknown ground:
1)
Five distances 10 to 300 metres
2)
Five distances 300 to 600 metres
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5
|
With
a target rifle (sling and aperture sights) score 80 points or more on a
standard DCRA 25 yard target, shooting at 20 metres in the prone
position.
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Map Maker:
ITEM
|
DATE
|
INITIAL
|
1
|
Make
a map on the ground, by triangulation using a prismatic compass or plane
table, of an area of about 40 acres, chosen by the Examiner, at the
scale of 1:4000 approx. The
area should include fields, a building and a pond or equivalent
features.
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2
|
Make
a road map, with compass and field book, of 3 Km of road, showing all
main features and objects within a reasonable distance on either side,
to a scale of 4 inches to the mile.
The field book must be handed to the Examiner.
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3
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Enlarge
such portion of a Topographical map from 1:50000 to a scale of 1:21000.
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4
|
Draw
a simple cross section from a 1:50000 topographical map.
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5
|
Show
a working knowledge of working scales.
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|
Senior Observer:
ITEM
|
DATE
|
INITIAL
|
1
|
Pass
or have passed the Observer Badge
|
|
|
2
|
Recognise
and explain 2 different characteristics in each of 3 different human
footprints, barefoot or shod
|
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3
|
Solve
with reasonable accuracy, 3 tracking stories in sand, snow or other
suitable material
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4
|
Make
6 plaster casts of birds, animals, car or bicycle tracks.
All casts to be taken unaided and correctly labelled with date
and place of making. 2 at least to be of wild birds or animals
|
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5
|
Lay
a trail of at least 800m in length containing at least 4 different kinds
of signs made of natural materials.
40 to 60 signs to be used and the route over ground to be
unfamiliar to the Explorer. The
trail to be followed by Explorers of Second Class standard
|
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Pathfinder:
ITEM
|
DATE
|
INITIAL
|
1
|
Have
a reasonable knowledge of the history of your town or city, and places
of historical interest. Also
have a detailed knowledge of locations for hospitals, churches and
schools.
|
|
|
2
|
Have
knowledge of all gas stations within 5 km of your house.
|
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|
3
|
Have
a general knowledge of the country within 50 kms of your house, so as to
be able to guide strangers to districts, towns or cities.
|
|
|
Power Pilot:
ITEM
|
DATE
|
INITIAL
|
1
|
Gain
a Power Licence issued by the Department of Transport.
|
|
|
2
|
Be
able to carry out daily inspections on 1 type of power aircraft under
supervision and have assisted in fuelling or de-fuelling.
|
|
|
3
|
Explain
the procedures for emergency landings, with power and without.
|
|
|
Quartermaster:
ITEM
|
DATE
|
INITIAL
|
1
|
Have
acted as Quartermaster for a Scout Group or Section for at least 6
months.
|
|
|
2
|
Show
knowledge of sound methods of repairing stoves and lanterns.
|
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|
3
|
Demonstrate
your ability to re-haft and re-wedge an axe.
|
|
|
4
|
Demonstrate 2 of the following:
(a) Repairing a tear in a patrol tent.
(b) Replacing a guyline on a Patrol tent.
(c)
Re-water proofing a Patrol tent.
|
|
|
5
|
Demonstrate
how to sharpen an axe using a grindstone and a carborundum stone, and
how to sharpen and re-set a saw.
|
|
|
6
|
Show
you have kept simple, but efficient records of an Equipment Store
showing kit issues, returns and repairs.
|
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|
Rescuer: Corresponding
badge for under 15 - Life-saver.
ITEM
|
DATE
|
INITIAL
|
1
|
Perform
in the water 4 methods of rescue.
|
|
|
2
|
Dive
from the surface to a depth of at least 12 m and bring up a stone, brick
or iron object of not less than 2 kg, at least 2 out of 3 times.
|
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3
|
Swim
45m attired in shirt, trousers, and undress in the water.
|
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4
|
Throw
a lifeline to within 1 m of a small object 15 m away.
Thrower to be up to waist in the water.
|
|
|
5
|
Lead
a team to deal with emergencies as given in the Lifesaver Badge
|
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|
Leading Signaller: Corresponding
badge for under 15 - Signaller.
ITEM
|
DATE
|
INITIAL
|
1
|
Send
and receive a message of not less than 150 letters, at a rate of 45
letters a minute.
|
|
|
2
|
Send
and receive a similar message in Morse.
40 letters per minute by buzzer or 30 letters per minute by lamp.
|
|
|
3
|
Demonstrate
that you know a recognised procedure when sending and receiving a
message.
|
|
|
4
|
Improvise
at least 2 methods of sending a message (1 morse and 1 Semaphore) at
least 800 m at or over a rate of 20 letters per minute.
|
|
|
Advanced Swimmer: Corresponding
badge for under 15 - Swimmer.
ITEM
|
DATE
|
INITIAL
|
1
|
Swim
90m in any over-arm or crawl style.
|
|
|
2
|
Swim
at least 800m.
|
|
|
3
|
Perform
the following dives: from the edge of the pool, from the 3m board, from
a spring board or running dive from the edge.
|
|
|
4
|
Perform
some individual stunt in fancy diving or in swimming.
|
|
|
5
|
Satisfy
the Examiner that you are capable of instructing a non-swimmer in the
basic principles of swimming.
|
|
|
6
|
Pass
or re-pass Test 1 of the swimming badge.
|
|
|
Senior Observer:
ITEM
|
DATE
|
INITIAL
|
1
|
Pass
or have passed the Observer Badge
|
|
|
2
|
Recognise
and explain 2 different characteristics in each of 3 different human
footprints, barefoot or shod
|
|
|
3
|
Solve
with reasonable accuracy, 3 tracking stories in sand, snow or other
suitable material
|
|
|
4
|
Make
6 plaster casts of birds, animals, car or bicycle tracks.
All casts to be taken unaided and correctly labelled with date
and place of making. 2 at least to be of wild birds or animals
|
|
|
5
|
Lay
a trail of at least 800m in length containing at least 4 different kinds
of signs made of natural materials.
40 to 60 signs to be used and the route over ground to be
unfamiliar to the Explorer. The
trail to be followed by Explorers of Second Class standard
|
|
|
Senior Explorer: Corresponding
badge for under 15 - Explorer.
ITEM
|
DATE
|
INITIAL
|
1
|
Pass
or have the Hiker Badge
|
|
|
2
|
- Take part in an expedition with not less and not more than 5 other
Scouts. The expedition may
be on foot, boat, or on horseback.
- The expedition must be
planned to last at least 4 days, and at least 3 nights must be spent in
tents. All necessary
equipment and food must be taken and all meals prepared by members of
the party.
- All Scouts in the party will take an equal part in the planning
arrangements before and during the expedition, but it is not necessary
that all participants should be under test.
- A detailed log of the expedition must be kept be each member of the
party, having previously agreed between themselves a different emphasis
for each log - eg weather, geography, history, architecture,
archaeology, botany, ornithology.
- The route and special log subjects must have the prior approval of
the examiner.
- An expedition on foot will cover at least 80 Kms in wild country.
The 3 nights will be spent at different campsites.
- An expedition by water will cover at least 80 Kms and the log will
cover such points as the state of the river, conditions of banks,
obstructions to navigation etc.
- An expedition on Horseback will cover at least 192 kms. In wild
country, camping at 3 different camp sites.
-
An expedition, whether on foot or otherwise, must be a test of
determination, courage, physical endurance and a high degree of
co-operation among those taking part.
|
|
|
SENIOR
HANDYMAN:
ITEM
|
DATE
|
INITIAL
|
1
|
Know
how to care for paint brushes. Explain
the different types of paint.
|
|
|
2
|
Demonstrate
the maintenance required for single and double burner camp stoves.
Replace the mantle on a white gas lantern.
|
|
|
3
|
Demonstrate
the correct method for caring for both hand, and electric, woodworking
tools.
|
|
|
4
|
Complete
a woodworking project of your choice making sure that it is stained and
varnished. Explain the
process of staining and varnishing.
|
|
|
5
|
Know
what immediate steps to take in the case of a burst water pipe or gas
leak.
|
|
|
Senior Pioneer:
ITEM
|
DATE
|
INITIAL
|
1
|
Pass
or have passed the Backwoodsman badge.
|
|
|
2
|
Show a knowledge of the subjects covered in the following chapters of
Pioneering by Gilcraft:
Chapter 4 - Moving Heavy Weight and Straining a Rope.
Chapter 5 - Anchorages and Sheer -Legs.
Chapter 6 - Rafts.
Chapter 7 - Ropeways.
Chapter 8 - Simple and Light Bridges.
Chapter 14 - Instructional Models.
Attain
a high standard in the making of all knots and lashings referred to in
that book.
|
|
|
3
|
Take
charge or take a leading part in the making of 3 structures of different
types, eg: a raft, a bridge, and a Flag staff.
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4
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Make
a camp kitchen.
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5
|
Prove
your skill by finding a way across unknown country, not using roads,
with a map, to a point invisible from the start for you and your Patrol. Distances to be no more than 3 Km by day, and 12 by night.
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Venturer:
ITEM
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DATE
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INITIAL
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1
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Complete
an adventure journey as a member of a Patrol in which you shall play a
leading part. The journey,
which may be short in length, must include at least 5 incidents such as
rescues from fire or heights, compass work, Signalling over distance.
Water incidents to be included for Sea Scout Troops.
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|
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2
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Be reasonably proficient in 2 of the following.
Each of the 2 must be selected from different groups, as under:
(A) Boxing, Fencing, Wrestling, Judo.
(B) Rowing, Riding, Ice-Skating, Sailing, Gliding.
(C) Swimming, Diving.
(D) Gymnastics, Tumbling.
(E) Rock climbing, Rope Spinning, Caving.
(F) Athletics, Field events, Cross country events.
(G)
Rifle Shooting, Archery.
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|
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3
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Be able to perform 2 of the following:
(A) Climb a tree to a height of 9m.
(B) Vault a fence two-thirds of your height.
(C)
Swim 50m wearing clothes.
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4
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Make
a journey of at least 32km. on foot or by boat, with not more than 2
other Scouts. Route must be
one with which the Scout is not familiar and should, if possible,
include stiff country. Sleep
out, using only the gear carried in a rucksack.
Maximum weight 14 Km which must include food.
The Examiner may set the candidate 1 or 2 tasks, which require a
specific report but no general log of the journey is required.
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|
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Winter Camper (Advanced):
Corresponding badge for under 15 - Winter Camper.
ITEM
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DATE
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INITIAL
|
1
|
Pass
or have passed the Winter safety and Winter Camping Badges.
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|
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2
|
With
your Patrol, go on three overnight winter camps.
Each camp must last a minimum of 48 hours, with one camp lasting
a minimum of 72 hours.
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|
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3
|
Your
Patrol must keep a detailed log book of the three camps which is to be
presented to your Examiner.
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|
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4
|
Demonstrate,
with your patrol, how to properly lash equipment to a toboggan.
You must hike with this loaded toboggan for 3 Km.
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|
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5
|
With
your Patrol, build a temporary shelter out of natural materials.
Such a shelter may be a lean-to or a quinzee, and sleep one night
in it.
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|
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6
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Demonstrate
how to get safe water from snow and ice.
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7
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Prepare
a proper menu, and duty roster for each camp.
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