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Joy WheelFour players lie on their backs on the floor at right angles to each other with feet interlaced in the center. A fifth (light) player sits on the feet. Four further players stand, each midway between the heads of two of the prone players, and grasp the near hand of the prone player on either side. The standing players commence to move round in a circle the result being a human joy wheel. QuicksightTwo pieces of cardboard, about a foot square, are each divided into twenty-five squares. Each player is given one of the pieces of cardboard, 5 pennies and 5 pebbles. (Other articles can of course be substituted.) The first player places these on the squares in any pattern he fancies, and when this has been done, the other player is allowed to see it for five seconds and the squares are covered up. From memory the second player attempts to reproduce the pattern on his board. One point is allowed for each placed correctly and one deducted for each that is wrong. The second player then sets his board and the first player is given a five seconds survey and then has to reproduce the pattern on his board. The player with the most points wins. Rapid QuestionsThe District Commissioner's game. Patrols are drawn up in Indian file two paces apart. Only the leading player in each Patrol can answer the question put. After each question has been dealt with each leading player goes to the last place in his file. Questions are put by the Umpire and may be on any subject. The method of answering is for each leading player, as he gets the answer, to raise his right hand. Players get an opportunity of replying in the order in which they raise their hands. They should go forward to the Umpire and whisper the answer when called on. The first player giving the correct answer scores the same number of marks as there are competing Patrols; the next scores one less and so on. After each leading player has had an opportunity of answering, the Umpire gives the correct answer, the leading players go to the last places in their files and the next question is put. The following may be of assistance in drawing up your questions: -
Ask Your Patrol LeaderAn Umpire is required for each competing Patrol and each Umpire is provided with the same list of questions. The Umpires stand in line, facing their respective Patrols, as far away as possible. Patrols are drawn up in Indian file, the leading player holding a neckerchief, and the Patrol Leader occupying the rear position. On the word "Go" the first players race to their respective Umpires and are assailed with question No. 1. If the reply is satisfactory the Umpire replies: - "Right," and the player concerned runs beyond the starting line and hands the neckerchief to the next player, who races to the Umpire to try his luck with the next question. If the reply is not satisfactory the Umpire says - "Ask your P.L.," and the player concerned races to his P.L., secures the correct answer (or has the knot or other test required demonstrated) and returns to the Umpire to try again. The game is continued until each player (excepting the Patrol Leader) has completed the course and has returned to the starting line. (In the event of Patrols not being equal in numbers some members of the smaller Patrols will require to answer two questions each to give the same number of tests to each Patrol.) The Patrol to finish first wins. |
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Last modified: October 15, 2016.