Running Messages




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Game of Touch
Signaling Instruction
Patrol Word-Forming
Signal Touch
Teach Group II
Third Signaling Meeting
Obey Word Orders
Fourth Signaling Meeting
Signal Hike
Alphabet Relay Race
Running Messages
Alphabet Championship
Capture the Word Sender
Signaling Exhibition

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bulletMay be used for Final Examinations
bulletOutdoor Sending and Receiving Race
bulletEquipment - Flags, Paper and Pencil for each Team. 
bullet Four-man teams are ideal. 

The four take turns as Readers, Senders, Receivers and Writers. Although it slows down the action, readers and writers may be omitted, since speed is not an important factor.

The reader and sender of each team take positions at one end of a field and the receiver and writer take their positions at the other end, at least 100 yards apart. Each reader is provided with a test sentence containing all the letters of the alphabet.

At the starting signal each sender signals attention, and when he receives the go ahead response, his reader calls the first word and spells it slowly. The receivers at the other end of the field call out letters as they receive them and their writers record them. Scouts at both ends of the field use procedure signals constantly, since this is the only way they are permitted to communicate. As soon as a receiver and writer think they have the correct message, they run with it to the other end of the field. Score as follows: 3 points for finishing first, 1 point for each letter received correctly. The game is concluded after each Scout has served in all four capacities. The team with the most points wins.

Following are test sentences which contain all the letters of the alphabet:

  1. The brave woman joyfully coaxed the quizzing pickets.
  2. A squirrel jumped into view but the black fox only gazed.
  3. Mixing a few jet black lazy cats provoked the quarrel.
  4. Gaze in extreme joy at quaint books filled with very curious pages.
  5. A frowning big vice consul quickly punished many jailed ex-citizens.
  6. Big prize market value would justify equal exchange.
  7. We signify extra prompt zeal by the adjective quick.
  8. Sympathizing would fix Quaker objectives.
  9. We could amaze jokers vexing them by qualified replies.
  10. Knowledge proofs are quite above hazy mixed conjectures.

Tip to Scoutmasters

The work of the Scouts in this contest may be credited toward their completion of the First Class Signaling Requirement, "provided they have no more than 1 error per 20 letters sent provided any errors do not destroy the sense of message, received over a distance of 100 yards.

Signal Games






Additional Information:

Peer- Level Topic Links:
Game of Touch ] Signaling Instruction ] Patrol Word-Forming ] Signal Touch ] Teach Group II ] Third Signaling Meeting ] Obey Word Orders ] Fourth Signaling Meeting ] Signal Hike ] Alphabet Relay Race ] [ Running Messages ] Alphabet Championship ] Capture the Word Sender ] Signaling Exhibition ]

Parent- Level Topic Links:
How to Use This Book ] Scout Ways ] Tenderfoot Requirements ] Scout Knots ] 2nd Class Knife Axe Fire ] 2nd Class Wildlife ] Compass Treasure Hunts ] First Class Wood Love ] First Aid Games ] Signaling Games ]

The Inquiry Net Main Topic Links:
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Last modified: October 15, 2016.