Capture the Word Sender
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This Patrol game is popular because it includes jumping and chasing. Line up the players across an open field. The sender stands in front of them, six standing broad jumps away. [bsg167] The sender starts by wigwagging a two-letter word. All who think they received it respond with the procedure signal T (word received). The sender calls out the word. All who received it take one standing broad jump. Next, a three-letter word is sent, and all who receive it take two standing broad jumps. This is continued until a five-letter word has been sent. When the sender calls that word, he runs, with everybody after him. The Scout who tags him three times on the back is the next sender. Variation - Capture the Number SenderThis variation involves numerals instead of words. Scouts unfamiliar with the code can play it after brief instruction. |
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Last modified: October 15, 2016.