Robin Hood

 

 

 

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The Second of Two Specimens of Actual Instructions Issued for District Wide Games (see also: Capture the Flag at Coleman Green)

General Idea. Robin Hood and his Merry Men have had a big haul and have hidden their treasure in Cuckman's Wood, a large marshland impassable to any who do not know the tracks. (See Map, above) Robin Hood and his band are called off to rescue Maid Marion who is in danger of capture, leaving their treasure hidden. King John and his Army learn whereabouts the treasure is hidden, and of Robin Hood's journey, so determine to capture all his party on its return for the treasure, but they are unable to penetrate the marsh owing to their heavy Armour and ignorance of the tracks. 

Robin Hood returns and finds the country between him and the marshland covered with troops; he is unable to fight as his bows have all been spoiled by the wet weather; he determines, however, to reach his treasure and remove it to his stronghold at the Beech Tree. 

Forces. 

Robin Hood's Merry Men--1st and 4th Troops. 

Brown and khaki scarves. 

King John's Army--All the rest. Mixed colors. 

Boundaries, General. King Harry Lane on the North and the Leverstock Green Road on the West. On the East the Watford Road, no boundary on the South. 

Special Boundary to King's Army. Ragged Hall Lane from bottom of Chalk Hill to Bedmond. The King's Army cannot cross South of this lane as it denotes the edge of the marshland which is impassable to them. Robin Hood's Men must cross Ragged Hall Lane between Watford Road and the spot marked X on the map. 

Capture. The King's men alone can capture, and by actual touch only. No prisoners can be released or escape and must accompany their captor after removing their scarves. 

Start. The King's Army will start from the King Harry Inn at 11:30, and Robin Hood's men from X at 11:35. 

0bject. 

(1) The King's Army to prevent Robin Hood's men from crossing Ragged Hall Lane and thus to Cuckman's Wood. 

(2) To prevent them if successful in (1) from carrying their treasure to the Beech Tree. The King's men must not be within 200 yards of the Beech Tree except when in actual pursuit, and must afterwards take no further part until they have gone 200 yards away. 

Finish. 3:30, when all Scouts must gather at the Beech Tree. 

Result. The treasure consists of 12 small bags; no one Scout may take more than one bag. Robin Hood will be deemed successful if he succeeds in getting 6 of the bags to the Beech Tree before 3:30.

General Orders. No woods (except where there are footpaths) or private gardens or farm buildings may be entered. No gates may be opened. Hedges must not be damaged and cattle, sheep, horses must be avoided. Scouts will also remember that they do not throw paper, orange peel, etc., about, but bury it. 

No bicycles will be allowed.

 Wide Games

 

 

   

 

 


Additional Information:

Peer- Level Topic Links:
Bandits and Police ] Border Raiders ] Capture the Flag ] Compass Trail ] Escapes ] Foiling the Robbers ] Gold Standard ] Highwaymen ] Lost Leaders ] Motor Bandits ] Ned Kelly ] Occupying the Thicket ] Polar Dash ] Rival Archaeologists ] [ Robin Hood ] Rum & Tea ] Staffs ] Surveyors ] Totem Raid ] Viking Invasion ] The Wreckers ]

Parent- Level Topic Links:
!Quick Guide! ] Conquest Type ] Cordon-Breaking Type ] Man-Hunt Type ] Raid Type ] Seizure Type ] Treasure-Hunt Type ] Treasure Type (UK) ] Introduction ] Training ] Care of Countryside ] Playing the Game ] Preparations ] Cloak of Romance ] Night, Winter, Water ] Descriptions ]

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Last modified: October 15, 2016.