Simon Kenton

 

 

 

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By Dan Beard

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Choose three boys to act as Kenton, George Rogers Clark, and Montgomery.  Divide the other boys up into two parties, one of which is to represent the Indians and the other the horses.  Make a line to represent the Ohio River, and some distance from that mark out the boundaries of the Indian camp.

Outside the Indian camp pasture the horses.  Let the Indians put feathers in their caps, to show they are Indians.  Any Indian inside his camp is safe, and any one of Kenton's party on the other side of the Ohio River is safe.  The horses' only safety is in their heels.  To capture a man or a horse Kenton's party now sneaks upon the horses; but when they tag a horse the horse may neigh.  As soon as the Indians hear the neigh of a horse they give a war-whoop and pursue the enemy.

If the white men are all captured the Indians form in two lines, each with a knotted handkerchief in his hand, and try to strike the prisoners as they dash through the line.   If the white men are victorious the horses must carry the white men on their backs. (See Fig. 36.)

See Also: Simon Kenton

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Costume Race ] Duck on a Rock ] Hopscotch ] Hunkety ] I Spy ] Jack Candles ] Jack Stones ] Jack's Alive! ] Kick the Wicket ] Leap-Frog Race ] Mumbly Peg ] Renegade ] [ Simon Kenton ] Skittles ] Spirit Tortoise ] Tip-Cat ] The Wheelbarrow Race ] Woodsmen's Tests ]

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Last modified: October 15, 2016.