Edited by Betsy Miller
I would like to take a moment and express my gratitude to all of those persons
who have shared their relay game ideas with me. THANK YOU!!!! I have compiled all of the many
wonderful ideas and present them here to share with the rest of the Scouters out there in
Scouting land who may be planning up-coming events.
My most personal favorites (and the ones that I think we will be using for our
Webelo-Ree) are the T-shirt Relay and the one that uses the LARGE cardboard boxes... These
two sound like more fun for me to sit back and watch than for the boys to participate
in!!! ;) Ahhh... The real truth behind why I am a Scouter...heh heh heh...
For those of you who wondered what the heck the Peanut Butter & Jelly Relay
is, I have included it here as well... path da milk, plea-the... <burp>
| NAIL-DRIVING RELAY GAME: Establish a starting line and a
location for the stumps to be lined up approximately 20' away. Each stump has a hammer
lying beside it and a nail that has been driven into the stump only enough to safely start
it. (Safety is a concern of this writer, and for that reason that the nail should be
started into the stump well enough to prevent it from flying out and possibly injuring a
child when it has been hit by the hammer. It may be a consideration of the facilitators
and adults running this event that each 4" nail in the stumps be started to a depth
of =BD". All adults or Scouts starting the nails for the next race should wear safety
goggles when beginning the nails.) A facilitator is positioned at the starting line to be
sure the boys stay behind it. A second facilitator is positioned by the stumps to closely
monitor the nails and declare the winning teams. Packs/groups line up in single file ranks
behind the starting line. When the facilitator blows the whistle signaling to begin, the
first boy runs to the stump, picks up the hammer and takes ONLY ONE SWING at the nail. He
then runs back to the line and tags the next boy who runs to the stump, picks up the
hammer, and takes ONLY ONE swing at the nail and runs back and tags the next boy, etc.,
relay style. If a boy misses the nail, he DOES NOT get a second swing, but must instead
run back and tag the next boy just as if he had hit the nail. The event continues this way
until one group manages to hit the nail all the way flush into the stump and the winner is
declared. |
| ANIMAL RELAY GAME: The players form two lines with equal
numbers on each team. The first animal on each team is an animal, the second a different
animal. On the word "Go", the first person acts like the animal they represent -
run, hop or crawl to a given place and back. The next person then acts like their animal
and so on until one team is finished and sting down. Use animals such as kangaroos,
bunnies, dogs, cats etc. |
| BEANBAG RELAY GAMES: Walk/run/hop with
beanbag on head/between
knees/between feet. |
| BALL OF STRING RELAY GAME: The players should be in two teams
standing in two circles with a ball of string. The captain holds one end, while the ball
is passed rapidly from hand to hand until it is unwound. It is then passed back and
rewound. |
| CAR RELAY GAME: Have teams line up and each person in the
team has a certain action to do. For instance, the first person in each group is a flat
tire and hops on one foot; the second person is a broken steering wheel and runs zig-zag;
the third person is a rusty transmission and takes three steps forward and two backwards;
the fourth person is stuck in reverse and runs backward; the fifth and sixth people are a
car with a trailer - one runs behind the other grabbing on. |
| LEAP FROG: [See: Dan
Beard's Collection of Leap Frog Games & Terms.] |
| OBSTACLE RELAY GAME: Players run the course from the head
of the team to the turning point and back to the head of the team performing along the
course of the run three or more stunts, with or without apparatus. The use of hoops,
skipping ropes, Indian clubs, mats, low vaulting boxes, basketball hoops, or what-have-you
offer an almost endless selection of obstacles. |
| OVER AND UNDER: Teams assume astride position and all bend
over and place their hands on their knees. The rear man of the team is runner No. 1. He
must leap frog the first man in front of him, crawl under the legs of the second, leap the
third and so on the front of the team. |
| PAUL REVERE RELAY GAME: Divide players into teams of 6 -12.
Place teams in columns 20 feet or more apart, the back player being the lightest and the
most active on the team. On the work "Go" s/he dashes forward and jumps
piggy-back on number 2, who dashes forward to #3 and the transfer of the light rider must
be made. The rider must not touch the ground. The first team to have their rider reach the
beginning of the line wins. |
| STUNT RELAY GAME: In stunt relays, the runners advance to
the turning point, stop, perform a stunt and return to tag the next runner on their team.
There is no end to the number of stunts that can be performed. |
| TUNNEL RELAY GAME: All members in the team stand astride.
Runners must first crawl under the legs of all players in the team, run forward to the
turning point and return to tag the next man of the team who does the same. |
| WIGGLE WORM RELAY GAME: Form relay lines. Everyone in each line
puts her/his left hand between her/his legs and the person behind, then signals to grab
them from behind with their right hand. Then they run at a given signal to the other end
of the playing area and back. The first team to return 'intact' wins! |
| T-SHIRT RELAY GAME: You have an oversized t-shirt for each
team. You have the first person in each team put on the shirt and then have them face the
second person in line and have them hold hands (both hands!). Then when you say go the
rest of the team pulls the shirt up over the first players head, up his arms, down the
next players arms and finally completely on the next player (the shirt will be inside out
at this point). Now player two turns to player three and you start again. |
| CARDBOARD BOX RELAY GAME: A box about the size that a
washer or dryer or dishwasher comes in would do nicely. Cut the top and bottom flaps off
and lay the box on its side. Divide each team in half with one half at the starting point
and the other half at the finishing point. Boy #1 gets inside the box (which is laying on
its side) and crawls so that the box "rolls." When he reaches the finishing
point, he crawls out and the first boy at that end crawls in and returns the box to the
starting point. |
| WATER BALLOON RELAY GAME: (in warm weather) - parent
versus
child - each race to a bench with a water balloon in hand. Reach the bench. Sit on balloon
to pop it. Races back and tags the next teammate. |
| GETTING DRESSED RELAY GAME: large shirt, pants, gloves, hat,
oversized boots/galoshes- The first Scout races to a bag filled with clothing. He puts on
articles of clothing over his own clothing then races back to team to undress. The next
teammate dresses at the front of the line; races to bag, undresses and fills bag. Races
back and tags the third Scout who then has to go to bag to dress =85 and so on. |
| HALLOWEEN OBSTACLE RELAY GAME: Paint ping pong balls to
look like bloodshot eyeballs. "Race" around obstacles with ball balanced on
spoon. Similar to egg relay, except you don't move fast because the wind can take the
"eyeball." If it drops, back to the front of the line to start over. Thanks once
again to those of you who took the time to share these with me. Betsy Miller, MSN, RN, ASM
Troop 321, Tifton, Georgia I used to be a beaver, but I'll always be a child at heart... |
| PEANUT BUTTER & JELLY RELAY GAME: All the packs gather
around in a VERY LARGE CIRCLE around the roped-off relay area, they each choose two
participants who come into the center of the ring. The rules are explained, the whistle is
blown, and the event begins. The Scouts must race to the bread table where each picks up a
piece of bread then one dashes to the peanut butter station while the other runs to the
jelly station. Each covers his bread with the selected condiment. They then race back to
their den leader where they smash the sandwich together and offers it to their den leader
who begins to eat it. The event is over when the first sandwich is completely eaten and
swallowed by the den leader. The best overall time wins. All of sandwich must be
swallowed.
| In a rather disgusting (but fun!) version of this we had at summer camp one
year, it was actually part of the end of week water carnival. One scout had the sandwich
in hand on the beach and ran into the water to the first dock where he'd pass it to the
next scout. The sandwich worked its way from scout to scout thru the
non-swimmer's/learner's area, the beginner's area, and then a full circuit through the
swimmer's area, before making the trip back to the waiting den leader back on the beach
(who hoped that the boys would find a way to keep it out of the water -- although the
water-logged sandwiches can actually be swallowed more quickly...) Brian Nielsen |
| Our camp used to do this until the Scouts took to purposefully dousing the
sandwich before handing to the leaders to eat. Now the Scouts carry
matches. -Tee |
|