by G. S. Ripley

War Scouting
Each army has a goal, back of which they are safe; the country between being
the fighting zone.
One army has handkerchiefs tied about their arms to distinguish them. A
prison is located within the lines of each and a ten-yard enclosure is marked
out in the center of each line and ten yards inside the fighting zone, on each
side. This is for the King, a non-combatant who may be captured by the enemy.
The object of the war game is to capture the King by touching him. The army which
does this wins the game. Each general divides his men into guards and warriors,
the latter sending out scouts to locate the enemy, and advancing to the attack.
Any man who is touched by three of the enemy, simultaneously, and held while
three is counted, is killed and out of the game. If any man is similarly held by
two men he is captured, and may be taken to prison. A man may not be killed on
the way to prison.
He may escape while on the way to prison if he does not give his parole, but
if he does escape he is considered wounded, and must finish the game with his
right hand in his pocket, or if he has no pockets, he must grasp his belt at the
right hip.
Prisoners may not escape from the prisons, but may be exchanged under a flag
of truce. Under this flag men may retreat, but may not proceed toward the enemy.
If it is evident that the attack is going slowly, the Director may set a time
limit, after which the army with the most men left is the winner.
It may be desired to use colored yarn on the arms of the boys and to use the
same fighting methods as are described for Flag
Raiding, but the method described above is similar to the military war game
system, where the inferior force is lost when attacked by a patrol of superior
numbers.
See Also:
Stalking
& Scouting Games