Viking Invasion

 

 

 

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THE VIKING INVASION

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Type. Raid
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Numbers. Four Patrols. 
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Ground. Can be adapted to almost any kind of country. These instructions apply to area in Map I. Bases used, (1) VIKINGS, (2) SAXONS. 
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Gear. Four batons for each side; lives ; Patrol Flags for Bases. 
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Time. 1 1/2 - 2 hours.

Instructions. 

THE VIKINGS have raided the territory of the EAST SAXONS, who have retired into the fastnesses of the GREAT FOREST that lies between the RIVER LEE and the sea that washes the SAXON SHORE on the east. 

The VIKINGS have captured the treasured emblems of authority that the Leaders of the SAXONS bear with them in battle ; the VIKINGS foolishly left their Longboats unguarded in the RIVER LEE and the SAXONS have carried off the staffs dedicated to ODIN that adorned the prows of the invaders' vessels. 

Each army would now regain its own. With this object before them Scouts from the two armies have been sent out. The VIKINGS are encamped north of the NORTH LONG HILLS, and the SAXONS south-west thereof. 

Each party of Scouts bears its colors, proudly displayed in full view of all men; the VIKINGS wear RED, and the SAXONS YELLOW.

Orders have been given to the Scouts to retrieve their own by strategy rather than by force; so not more than two go together at one time, and it is regarded as shameful for more than two to attack one man. Moreover they are honorable in all their dealings and especially with the wounded. 

A separate encampment has been formed at the western end of the PLAIN that is called WHITE HOUSE; thither a Scout hies him as fast as he can with any emblem or staff that he has captured ; but he goes, warily withal lest an enemy take him on the way and regain the emblem or staff and return in triumph with it to his own camp. 

When the color on the arm is spoiled, the spoiler gives a token to the spoiled who, with down-cast head and averted eyes, bears it to the WHITEHOUSE CAMP and there gets healed of his wounds by a company of his own countrymen who do not take violent part in the strife until they are replaced by others who carry out the same blessed duties. 

When healed of his wounds, a Scout will be given an unspoiled color to wear, and . once more he can set about his task. The LEADERS of the armies are on the watch to see how their Scouts carry themselves, or whether they do anything that is shameful, such as wearing an enemy's color, or carrying more than one emblem or staff at a time. 

Comments. An illustration of how the straightforward Flag Raid can be clothed in the mantle of romance 1 Provision is here made for Ambulance parties as pro- viding additional Scouting practice, and occupation for any not able to take part in a strenuous game. Such an arrangement can be tacked on to most Wide Games.

 Wide Games

 

 

   

 

 


Additional Information:

Peer- Level Topic Links:
Bandits and Police ] Border Raiders ] Capture the Flag ] Compass Trail ] Escapes ] Foiling the Robbers ] Gold Standard ] Highwaymen ] Lost Leaders ] Motor Bandits ] Ned Kelly ] Occupying the Thicket ] Polar Dash ] Rival Archaeologists ] Robin Hood ] Rum & Tea ] Staffs ] Surveyors ] Totem Raid ] [ Viking Invasion ] The Wreckers ]

Parent- Level Topic Links:
!Quick Guide! ] Conquest Type ] Cordon-Breaking Type ] Man-Hunt Type ] Raid Type ] Seizure Type ] Treasure-Hunt Type ] Treasure Type (UK) ] Introduction ] Training ] Care of Countryside ] Playing the Game ] Preparations ] Cloak of Romance ] Night, Winter, Water ] Descriptions ]

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Last modified: October 15, 2016.