Highwaymen
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HIGHWAYMEN
Description. " A " Patrol (preferably cyclists) is sent out to a point M following route marked " Highwaymen." They are instructed to capture anyone wearing Scout uniform. " B " Patrol follows route so marked to find a suitable camp site near X. At P, they find a messenger awaiting them (sent off in advance) with a message telling them to proceed towards Y and co-operate with " C " Patrol in rounding up Highwaymen. " C " Patrol follows route so marked to find a suitable camp site near Y ; as soon as " B " Patrol gets into touch, the two Patrols co-operate against the Highwaymen. Highwaymen take prisoners to Q; Scouts to R, where umpires have power to restore life. Each Scout has a 3-figure number in front and back: of hat which has also a ribbon hat-band ; a different color for each Patrol. Method of capture is by challenge. Comments. An example of arranging a Wide Game where there is not much open country, but roads and paths have to be kept to fairly strictly. |
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Last modified: October 15, 2016.