Hare and Hounds
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Preliminary: One person (or two) for each Patrol represents the hare. He is given material for laying a track, such as cracked corn or chicken feed, and a destination. He is to take any route he chooses to get there. Execution: After the lapse of the number of minutes' handicap given the hare (about five minutes), the hounds (the rest of the Patrol) start in pursuit, following the track and trying to catch the hare before he reaches his destination (not known to hounds). The hare should make a clear track by throwing small handfuls of his material every 25 to 30 feet. He is permitted to try to deceive the hounds by doubling back or making false tracks. When the hare runs out of tracking material, he must hide within fifty feet of the last track. If discovered and called by name by the hounds, he must run for home (the destination of the hike). If he succeeds in reaching it, he wins; if he is caught, the hounds are the victors. If hounds must give up their search, they call "Come out," in which case the hare is winner. "Hare and Hounds"-an old favorite-can be a wonderful teacher in rapid trail laying and tracking. No litter of torn papers on a Scout "Hare and Hound" hike, but a trail of cracked corn useful to the birds (or a bent twig, stone on stone, all Scout trail markers), can be used to make this fascinating game an interesting way of training Scouts. |
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Last modified: October 15, 2016.