Scout Law Games
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Scout Law for 11 PlayersTen Scouts are drawn up in two ranks of 5 each, in Indian file. The front players of each file are given the numbers of two Scout Laws, say the 3rd and 7th; the second players other two, say the 5th and 8th, and so on until all the Laws have been allotted and each player has been given two. The players fall in a circle in any order with a further Scout in the center who is "IT." When ready the Umpire shouts out a word or phrase indicating a certain Law. Thus he might say "Thrift" for the 9th, or "Tin can-dog's tail" for the 6th. The two Scouts who have been given the Law indicated must immediately attempt to change places while "IT" tries to get into one of the vacated places. If a player in the circle fails he becomes "IT" and "IT" takes his numbers. If one of the two players does not recognize his Law he becomes "IT" and "IT" takes his place and numbers. If "IT" fails the Umpire shouts another word or phrase. Scout Law for 21 PlayersTwenty Scouts are drawn up in four ranks of 5 each in Indian file. They are given two Laws each as in the preceding game, and then fall in a circle in any order with "IT" in the centre. The four Scouts given the indicated Law attempt to change places while "IT" tries to secure one of the vacated places. If a player in the circle fails he becomes "IT" and "IT" takes his numbers. If a player does not recognize his Law he becomes "IT" and "IT" takes his place and numbers. If "IT" fails the Umpire shouts another word or phrase. Scout Law Yarn (for teams of 5)Teams are drawn up in Indian file two paces apart. The front players of each file are given the numbers of two Scout Laws, say 3rd and 7th; the second players other two, say 5th and 8th, and so on. The Umpire then commences telling a story, each sentence of which illustrates a Scout Law. At the conclusion of each sentence the first Scout to recognize the Law illustrated as being one of the two assigned to him takes one step smartly to the right and, if correct, counts one mark to his team. Sample Story. - "To-night, on my way to Headquarters, a boy waiting for a tram amused himself by attaching a tin can to a dog's tail." "He also displayed particular interest in watching the efforts of a boy trying to push a heavy barrow up the hill." "When his tram came along it was very full, so he pushed an old lady aside and scrambled on board." "The conductor found a shilling on the floor. The boy said it was his. It wasn't." "He had been a member of his school team, but had lost his place through not obeying his Captain's instructions." "So he went to the match the next Saturday and backed the other fellows." "He was very nasty to the boy next to him in school because his father was only a tradesman." "His own father was wealthy so he simply chucked his money about." "Although he despised the poverty of the next boy he did not hesitate to copy from his exercise book when he got the chance " "He was caught at this by his teacher and was given a good hiding, which he took like a man." Etc., etc.
Scout Law Yarn (for Full Patrols)The above game can also be played by full Patrols, Nos. 1 (the Patrol Leaders) and Nos. 8 (the Seconds) being allotted two Laws each and the remainder one each. It is thus simplified and can be made an inter-Patrol competition. |
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Last modified: October 15, 2016.