Emergency Games
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EmergenciesA Saturday afternoon game for City Troops. Each Patrol is handed a list of lesser known places in the City where certain "incidents" are supposed to have taken place. These "incidents" are described to the Patrols who then proceed to the places indicated and investigate the best means of dealing with each problem. Locations and incidents are arranged beforehand and the number of incidents should equal the number of Patrols competing. A time limit is set and marks deducted for exceeding (but not given for being under) this limit. The following is an example: - 4 Patrols - 4 Locations (A-B-C and D.) Patrols will visit locations in following order: - 1st Patrol: A B C D. 2nd Patrol: B-C-D- A. 3rd Patrol: C-D- A-B. 4th Patrol: D-A-B-C. Time limit 2 hours. Incidents. "A" - At 102 Sauchiehall Lane an old man has fallen down the stone steps and broken a thigh. "B" - At 172 St. Vincent Crescent screams are heard from top floor. On entering building it is found to be on fire and access to top floor cut off by flames. "C" - At 792 Somerset Street a woman rushes out with a baby who is apparently choking. "D" - Near 15 Park Lane sounds of breaking glass are heard and on investigation a front room window is seen to be broken and the house is obviously being burgled. NOTES. - "A" was situated near the local Ambulance Depot. "B" was close to a yard in which was kept a very long ladder and ropes. A fire alarm was near by. "C" was in a back-court near the Children's Hospital. "D" was close to a sub-police station. On return Patrols prepare and hand in reports of what they would have done had the incidents really happened. Extra marks should be given for reporting the nearest doctor, telephone, fire alarm, policeman on point duty, etc., relevant to an incident being investigated. This game will repay the little extra trouble taken beforehand to prepare it, and provides valuable training in Pathfinding and in First Class work.
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Last modified: October 15, 2016.