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Campfire Programs Handicraft Star Study Whittling
Scout Books
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These programs are numbered
merely for convenient reference and not necessarily to indicate sequence. Not
all of them could be carried out under all conditions of winter camping, but may
suggest various types of entertainment.
FIRST
NIGHT-6:30-8:30 |
6:30-7:30 |
Whittling Contest.
Pot hooks for the camp, pancake
turner, fuzz stick, or camp. Gifts for the folks at home, such as paper
knives, book ends, paper weights, etc. |
7:30-7:50 |
Games-Chewing Gum contest;
Hidden Object; Hot Hand. |
7:50-8:00 |
Songs. |
8:00-9:20 |
Story-telling, reading aloud
by Scoutmaster or the boys. |
8:20-8:30 |
The Scoutmaster's own period. Informal
talk. Recommitment to the Scout Oath and Law, etc. |
SECOND EVENING-6:30-8:30 |
6:30-7:15 |
Totem carving; bird feeding stations,
etc. |
7:15-7:30 |
Games: Slap Jack. Bird guessing Contest; Knot Tying Contest. |
7:30-7:45 |
Songs. |
7:45-8:15 |
Reading aloud, story-telling, etc. |
8:15-8:30 |
Talk by
Scoutmaster. Recommitment to Scout Oath. |
THIRD EVENING--6:30-8:30 |
6:30-7:30 |
Whittling: improvised tools.
Wood carving. Care of shoes, tools, etc. |
7:30-8:15 |
Impromptu entertainment by boys. Shadow grafs on tent wall or on paper tacked up
by the artist. Stunt dialogues, recitations, harmonica performance,
"whistling, singing, laughing fests." |
8:15-8:30 |
Talk by Scoutmaster,
emphasizing some incident of camp and its relation to one of the Scout Laws.
Recommitment to Scout Oath. |
FOURTH EVENING-6:30-8:30 |
6:30-7:30 |
Making bob sled, skis, snow shoes. Sorting material collected on nature hike.
Totem carving,
other wood carving. |
7:15-8:15 |
Popcorn or roasted apples. Songs, stories, etc. |
8:15-8:30 |
Talk by Scoutmaster. Recommitment to Scout Oath and Law. |
FIFTH EVENING-6:30-8:30 |
6:30-7:00 |
Handicraft.
Care
of Equipment, etc. |
7:00-8:00 |
Indoor Meet. Various forms of the indoor meet have
been used for all occasions with great success. The list of events given below
are especially good for camp on a stormy day. |
| Shot Put-Use a small dry sponge
for shot.
|
| Hammer Throw-Use paper bags blown up with air and a yard of string
attached.
|
| Running Broad Grin-Have all grin as "loudly" as possible.
The judges measure the grin with a strip of paper.
|
| Running High Whistle-The boy
who can hold a whistled note the longest with one breath.
|
| Light Weight
Race-Carry lighted candle in one hand and a pail of water in the other. If water
is slopped over, or the candle goes out, the contestant is out.
|
| One
Hundred-Yard Dash-On the end of one hundred inches of string tie candy
or a marshmallow. The race is to gather the string and marshmallow into the
mouth without the aid of the hands.
|
| Shot Put-Throwing pebbles into the mouth
of a jug.
|
| Endurance Race-See who can eat four plain, dry soda crackers first
and swallow them sufficiently to whistle at the end.
|
| Shot Put-Throw bean
bags, sticks, stones, anything, through a rolling hoop.
|
| One-Mile Run-Add a
column of figures, the total of which will be 5,280.
|
| Long Glum-The player
that can keep from smiling longest while all the others jeer and laugh, wins.
|
| Discus Throw-Lie flat on back and throw a slipper over your head with your two
feet.
|
| High Jump-Jumping Through Fingers-Hold a stick of wood by placing a
forefinger on each end and, without letting go, try to jump over it both forward and
backward. You may also jump over your middle fingers, placed together, without
touching or
separating them with your feet.
|
| Wrestling-Hand Wrestling-Two players face
each other feet planted firmly, full stride position, left and right hands grasped.
Each
tries to displace the other. One foot moved displaces the player. |
|
8:00-8:15 |
Songs. |
8:15-8:30 |
Talk or story by Scoutmaster. Recommitment to Scout Oath and Law. |
See Also:
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