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Scout Books
Site Contents
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(Winter games for which snow is not needed):
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Rabbits: A space of 30x80 feet is outlined on the ground with six cross-lines dividing it into seven
sections of equal length. Through the center a long line is drawn parallel to
the sides, dividing the ground into two equal halves. Each cross-line represents
a track on which only a hunter may stand or move. |
The game is usually played by
two teams of nine scouts each, one team being called the rabbits and the other
the hunters. One scout of each team is a captain. For a larger number of
players there should be more cross-lines, and for a smaller number of players,
fewer cross-lines.
The object of the game is for the rabbits to start at the
near end, run through to the opposite or far end, cross over to the other side
and run back home without being tagged by a hunter. One such successful run wins
a game for the rabbits' team.
The object of the hunter is, of course, to tag the
rabbits during this run. Five rabbits tagged or "killed" wins the game
for the hunters. The game starts on a signal from the captain of the hunters,
who calls "rabbits," when he sees that his scouts are all in position.
It is customary for the alternate hunters to stand on alternate sides of the
center line at the start, but in the course of the play they may cross over
from side to side anywhere on the specified lines.
While usually only one rabbit
starts at a time, any number may be in the field at once and, of course, the
more there are in the field the more confusing and difficult the game becomes
for the hunters. As a hunter may not move away from the cross-line to which he
is assigned, the rabbits may rest in between such lines. The captain, however,
is at liberty to move on any line in any direction, so the rabbit must keep away
from the long lines as well as the cross-lines in his vicinity.
Any rabbit
tagged is "dead" and leaves the field. Five dead rabbits score one
game for the hunters. One rabbit getting back to the starting point without
being tagged, wins the game for his team. At the close of each game the teams
change sides, the rabbits become hunters and vice- versa
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Follow the Trail: Send out a
"hare," with a pocketful of corn,
nutshells, etc., and drop a few here and there to make a trail for the patrol to follow. |
The other road signs should also be used, such
as closing up certain roads as not used, and hiding a letter at some point,
giving directions as to the next turn.
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Hare and Hounds: Two or more persons
representing the hares, and provided with a large quantity of corn, are given a
start of several minutes, and run a certain length of time, then return by
another route to the starting point, all the time scattering corn in their path.
After the lapse of the number of minutes' handicap given the hares, those
representing the hounds start in pursuit, following by the corn and trying to
catch the hares before they reach the starting-point in returning. The handicap
given the hares should be small, depending on the running abilities of the hares
and hounds. The fastest runners are usually picked for the hounds. |
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Lion Hunting: A lion is represented by one scout, who goes out with tracking irons on his
feet, and a pocketful of corn or peas, and six tennis balls.
He is allowed an hour's start, and then the patrol go !after him, following his
spoor, each armed with one tennis ball with which to shoot him when they find
him. The lion may hide or creep about or run, just as he feels inclined, but
whenever the ground is hard or very grassy he must drop a few grains of corn
every few yards to show the trail. If the hunters fail to come up to him neither
wins the game. |
When they come near to his lair the lion fires at them with his
tennis balls, and the moment a hunter is hit he must fall out dead and cannot
throw his tennis ball. If the lion gets hit by a hunter's tennis ball he is
wounded, and if he gets wounded three times he is killed. Tennis balls may be
fired only once; they cannot be picked up and fired again in the same fight.
Each scout must collect and hand in his tennis balls after the game. In winter,
if there is snow, this game can be played without tracking irons, and using
snowballs instead of tennis balls.
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The Lost Patrol: This is a game for two
patrols, the patrol leaders acting as captains. A goal and a signal station are
decided upon. One patrol is chosen as hunters, the other is called the Lost
Patrol. The captain of the Lost Patrol hides all of his scouts in the same
place. He then goes to a signal station and signals the hunters that his
patrol is ready. |
The hunters start out separately or in groups, as directed
by their captain. At intervals the captain at the signal station tells his
scouts by means of signals previously agreed upon where the hunters are. When
the hunters are at a safe distance he signals his patrol to return to the goal,
at the same time calling, "Lost Patrol!" The hunters immediately start
to chase them. If the Lost Patrol reaches the goal first, they win the game and
may hide again.
If any one of the hunters sees the hiding scouts he calls
"Lost Patrol" and they all start to race for the goal. If the hunters
reach the goal first, they win and become the Lost Patrol and the game is
repeated.
Signals may be given by signal mirrors, or by drum, whistle, tin pan, or any
other implement of noise-making.
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